﻿using System.Xml.Linq;
using Engine;
using Engine.Input;
using System;
using Engine.Graphics;
using System.Collections.Generic;
using XmlUtilities;
using System.IO;
using GameEntitySystem;
using TemplatesDatabase;
using Game;

namespace MMap
{
    public class MMapModLoader : ModLoader
    {
        public override void __ModInitialize()
        {
            ModsManager.RegisterHook("BlocksInitalized", this);
		}
        public override void BlocksInitalized()
        {
            MMapManager.Initialize();
        }
    }
}
